
Directive 8020 Stealth Guide
Directive 8020 is not only dialogue and QTEs. Official descriptions emphasize stealth, evasion, improvised weapons, and reflexes. This page gives you a practical stealth framework for Dragnet-style routes and every dark corridor where noise or line of sight can matter.
BLUF
Stealth is a survival system, not flavor. Move slowly in threat zones, break line of sight before reacting, and record whether failures cause injury, death, separation, or route changes. Exact noise values still need in-game verification.
Verification Status
Core Stealth Rule
Until exact hidden values are verified in-game, use a conservative rule: slow movement, cover, and information are safer than speed. The mimic threat means a chase is not always just a chase; it can also be the result of a bad trust choice or a missed clue.
Stealth Action Plan
| Step | Do this | Why it matters |
|---|---|---|
| Enter threat zone | Stop sprinting, crouch-walk, and identify cover before advancing. | Movement and sight lines matter more than speed in corridor encounters. |
| Hear or see threat | Break line of sight first, then choose hiding or movement. | Panic movement can create noisy routes and missed QTEs. |
| Use distraction | Only use throwable/noise tools after logging where they spawn and what they affect. | Distraction behavior needs verification for route guides. |
| After failure | Record injury, death, separation, item loss, and nearest Turning Point. | Stealth failures can have delayed consequences. |
| Movement | Crouch-walk near threats; sprint only when the game clearly demands escape. |
| Line of sight | Break sight around corners, equipment, doors, and ship structures. |
| Sound | Avoid unnecessary movement in metal corridors and threat-heavy rooms. |
| Distractions | If noisemakers or throwable objects appear, log where they spawn and what they affect. |
| Hiding | Use cover before QTE panic starts; do not wait until the creature is already close. |
| Replay testing | Keep QTE success consistent when testing stealth branch consequences. |
How to Survive Corridor Encounters
Dark ship corridors are designed to compress decisions. You have fewer escape angles, louder surfaces, and more blind corners. Before moving forward, identify the nearest cover, the last safe doorway, and whether your current character has been separated from the crew.
- Pause movement before turning blind corners.
- Use camera angles to check whether a corridor is staged for pursuit.
- Do not sprint after a noise unless the game forces an escape.
- Record if a stealth failure causes injury, item loss, separation, or death.

Stealth and Turning Points
When testing stealth consequences, change only one variable at a time. If you sprint, miss a QTE, and choose a different dialogue option in the same replay, you will not know what caused the branch.