
Directive 8020 All Deaths, Death Spiral and Death Scenes
Directive 8020 has 44 reported death scenes. Use this all-deaths tracker after one clean playthrough: map every death by chapter, victim, trigger, avoid method, and nearest Turning Point instead of replaying blindly. Treat Death Spiral as a special ending-state concept until its exact route requirements are fully verified.
Quick Answer
How many Directive 8020 death scenes are there?
Directive 8020 has 44 reported death scenes. The useful route is not to trigger them randomly: finish one clean route, then use Turning Points to test each death by victim, chapter, trigger, avoid method, and trophy relevance.
What you probably searched for
How many deaths are in Directive 8020?
Quick answerLaunch coverage reports 44 death scenes. Use this page to track victims, chapters, triggers, avoid methods, and Turning Points.
What is Death Spiral?
SpoilerTreat Death Spiral as a special collapse or ending-state concept until exact trigger conditions are verified.
All deaths cleanup order
ChecklistFinish one clean route, test late deaths, then branch into QTE, stealth, trust, evidence, relationship, and finale deaths.
How do I avoid deaths?
SurvivalEvery death should be logged with a prevention method, not only a trigger, so survival and trophy players can both use the guide.
Death trophies
Trophy routeBranch for death-related trophies after preserving your save-everyone base route.
BLUF
Use deaths as a controlled checklist, not a first-run goal.Preview coverage cites 44 death scenes. Capture them from a clean completed route by branching through Turning Points, and always log the avoid method alongside the trigger. If you are checking Death Spiral, read it as an ending-state route first, then connect it to death cleanup only after the trigger path is confirmed.
Key Facts
| Question | Direct answer |
|---|---|
| How many deaths are there? | 44 death scenes have been reported by preview coverage; the final entry-by-entry checklist should be confirmed in-game. |
| What is Death Spiral? | A special failure-state or ending concept. Do not treat it as a normal death-scene entry until its exact route conditions are verified. |
| How should I collect all deaths? | Finish one clean route first, then branch from Turning Points and test one fatal choice at a time. |
| How do I avoid deaths? | Record the safer choice, required evidence, relationship condition, or earlier Turning Point for every confirmed death. |
Browser saved progress
My Directive 8020 Progress
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Saved tracker
Directive 8020 Death Scene Tracker
Mark each captured death while the exact victim and trigger list is being verified.
How to Use This Checklist
Do not collect deaths on your first serious save-everyone route. First, finish a clean ending and map the Story Tree. Then use Turning Points to branch into dangerous choices one at a time.
- Record the chapter and playable character.
- Record the death trigger: trust, stealth, QTE, evidence, relationship, or finale.
- Record the nearest Turning Point and whether an earlier choice is required.
- Record the avoid method so the death guide also helps survival players.
Death Capture Plan
| Step | Do this | Why it matters |
|---|---|---|
| Clean route first | Finish one route with as many survivors as possible. | You need a stable base before branching into deaths. |
| Late deaths next | Test finale and late-game deaths from nearby Turning Points. | These are usually fastest to capture after one ending. |
| System deaths | Replay stealth, QTE, and mimic choices one at a time. | This separates mechanical failures from story choices. |
| Document avoid method | Every death entry must include how to prevent it. | The page serves both all-deaths viewers and save-everyone players. |
Victim Tracking Priorities
A useful all-deaths checklist needs more than a total count. Track each core crew member separately, because the same system failure can affect different characters in different chapters. This also helps save-everyone players identify whose route broke first.
| Victim route | What to track |
|---|---|
| Young | Track leadership choices, risky solo actions, finale-message decisions, and moments where trusting another crew member changes her route. |
| Stafford | Track command pressure, rescue timing, blame choices, and whether earlier crew trust affects later survival. |
| Eisele | Track ship-system decisions, Destiny changes, technical evidence, and routes where information access changes the outcome. |
| Cooper | Track medical scenes, injury treatment, rescue decisions, and whether helping another character creates a later risk. |
| Cernan | Track repair routes, locked access, engineering tasks, and scenes where separation or timing exposes him to danger. |
Death Spiral Source Check
| Player question | Source | Status | Player note |
|---|---|---|---|
| Launch coverage reports 44 death scenes. | GamesRadar / preview coverage | Official | Use this as the headline count until the full in-game checklist is fully captured. |
| A special "death spiral" ending is discussed in preview interviews. | PSU preview | Official | Treat this as a special ending-state concept, not a normal death scene category. |
| Community discussion is still unsure about the full death structure. | Reddit death-structure thread | May change | Use community discussion as a route-checking clue, not as final canon. |
Avoid Method Table
The strongest all-deaths guide also helps players avoid the same deaths. For every confirmed fatal branch, record the prevention method and whether the fix is immediate or requires an earlier Turning Point.
| Death type | Avoid method | Rewind depth |
|---|---|---|
| QTE death | Replay the same scene with stable input timing and keep other choices unchanged. | Usually immediate |
| Stealth death | Use cover, avoid sprinting, and map the hiding route before scanning or moving. | Usually immediate |
| Trust death | Verify isolated characters through evidence, witnesses, memory, or scanner context. | Often earlier than the death scene |
| Relationship death | Repair trust before rescue scenes and avoid needless blame without proof. | Earlier chapter or scene |
| Finale death | Branch from a late Turning Point and change only survivor state, mission choice, or mimic evidence. | Late-game route branch |
| Category | Likely trigger | Avoid method |
|---|---|---|
| Mimic attack | Trusting, following, or failing to identify an impostor. | Verify isolated crew members and preserve group communication. |
| Stealth failure | Being seen, making noise, or choosing a poor hiding route. | Crouch-walk, use cover, and do not sprint in threat zones. |
| QTE failure | Missing reaction prompts during chases, combat, or escape. | Stabilize input device and replay with consistent timing. |
| Relationship failure | A character refuses help because trust was damaged earlier. | Avoid needless blame and record relationship changes. |
| Evidence failure | Missing a clue that unlocks safer later options. | Search labs, terminals, crew rooms, and objective-adjacent spaces. |
| Finale branch | Late-game survivor combinations or mission choices. | Use late Story Tree nodes after one full ending. |
Death Entry Template
Each confirmed death should eventually use the same format. This makes the page useful both for all-deaths cleanup and for players trying to prevent a specific death.
- Death number: 1 of 44 after verification.
- Episode: Little Star, Dragnet, or the verified chapter title.
- Victim: Young, Eisele, Cernan, Stafford, Cooper, or other confirmed character.
- Trigger: choice, QTE, stealth, relationship, evidence, or finale branch.
- How to avoid: exact safer choice or earlier Turning Point condition.

Which Route Should You Use?
The right death route depends on your goal. A first-run player wants prevention, a trophy hunter wants controlled cleanup, and an endings player wants to know whether a death changes the finale. Use a separate save or Story Tree branch before testing fatal choices.
| Goal | Best death-route method |
|---|---|
| First-run survival | Avoid intentional deaths. Record every near miss, separated character, and Turning Point so the save-everyone route stays repairable. |
| All-deaths cleanup | Branch from a finished route and trigger one death type at a time: QTE, stealth, trust, evidence, relationship, then finale. |
| Trophy cleanup | Keep separate notes for deaths that may connect to hidden achievements, all-deaths trophies, or ending variants. |
| Ending testing | Use deaths to test whether an ending depends on survivor count, mimic exposure, final message choice, or ship state. |
Next Guides
All Endings Guide
Use this alongside Death Spiral and other ending-state checks.
Full Walkthrough
Use episode anchors to place each death in the right chapter.
How to Save Everyone
Every death entry should include the prevention route.
Stealth Guide
Map stealth deaths separately from choice deaths.
Trophy Guide
Check whether all-deaths or death-category trophies exist.
Frequently Asked Questions
Q: How many death scenes are in Directive 8020?
Directive 8020 has 44 reported death scenes. Use Turning Points after one clean route to capture all deaths by victim, chapter, trigger, and avoid method.
Q: What is Death Spiral in Directive 8020?
Death Spiral is best treated as a special failure-state or ending concept, not a normal numbered death scene. Track it alongside endings first, then connect it to death cleanup only after its exact requirements are verified in-game.
Q: Can deaths be undone with Turning Points?
Most major route deaths should be testable through Turning Points, but the correct rewind point may be earlier than the final QTE. Check relationship, evidence, and separation choices before the death.
Q: Should I collect all deaths before saving everyone?
No. Finish a clean survival route first, then branch from Turning Points to collect death scenes. That prevents your main save from becoming difficult to clean up.