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Directive 8020 Collectibles & Heirlooms Guide

Collectibles in Directive 8020 matter for more than completion. In a mimic story, clues and environmental evidence can help you decide who is human, which branch is safe, and what route to replay through Turning Points.

BLUF

Collectibles are route data. In Directive 8020, clues can help identify mimic contradictions and may affect safer dialogue routes. Track every item by episode, room, route condition, and whether it persists after Turning Points.

Verification Status

Heirlooms Retrieval
Verified
Steam confirms a Deluxe bonus mission with dolls and relics from earlier anthology games.
Exact collectible count
Needs capture
Needs full in-game capture.
Story impact
Working guide
Evidence impact on dialogue/endings must be verified per item.
Cleanup method
Verified
Episode, room, route condition, and Turning Point persistence are the required fields.
Use official footage to identify likely searchable spaces: ship corridors, terminals, labs, crew areas, and dark objective rooms.

What to Track

The exact collectible list should be completed from in-game capture, but the tracking format can be prepared now. Every item should be logged with its chapter, room, route condition, and whether it affects story, trophies, or mimic suspicion.

Collectible Cleanup Plan

StepDo thisWhy it matters
Before leaving a roomCheck terminals, corners, personal objects, and objective-adjacent shelves.Collectibles often sit near progression triggers.
When finding evidenceRecord whether it appears before a trust or accusation choice.Evidence may unlock safer mimic decisions.
When using Turning PointsCheck whether collected items persist after rewinding.Persistence rules change cleanup strategy.
For HeirloomsTrack Deluxe mission items separately from main-story clues.Bonus mission relics may have different trophy or lore logic.
EpisodeChapter title and scene where the item appears.
LocationRoom, corridor, lab, crew quarter, or objective area.
Item typeSecret, clue, premonition, heirloom, log, terminal, or relic.
Route conditionWhether a choice, survivor, or Turning Point is required.
ImpactLore only, dialogue option, trophy, ending clue, or mimic evidence.

Best Places to Search

  • Crew quarters: personal logs, identity clues, and relationship context.
  • Labs: sample records, organism evidence, and containment clues.
  • Medical areas: injury reports, death context, and mimic clues.
  • Control rooms: ship systems, mission logs, and route-critical terminals.
  • Objective exits: check nearby corners before triggering scene transitions.
Directive 8020 collectibles Story Tree tracking
If a collectible is route-locked, record the Turning Point that opens the path. That makes trophy cleanup much faster.

Heirlooms Retrieval Notes

The Digital Deluxe upgrade includes The Dark Pictures Heirlooms Retrieval, a bonus mission tied to dolls and relics from earlier anthology games. This is likely the most important collectible content for series fans, so keep a separate checklist for heirlooms instead of mixing them with main-story evidence.

Next Guides

Frequently Asked Questions

What collectibles are in Directive 8020?
Expect story clues, secrets, environmental evidence, and Deluxe Heirlooms content. Exact collectible names and counts should be filled from in-game capture after launch.
What is the Heirlooms Retrieval mission?
Steam describes it as a Deluxe bonus mission about hidden dolls and relics from Man of Medan, Little Hope, House of Ashes, and The Devil in Me.
Do collectibles affect endings?
Some collectibles may only provide lore, but in a mimic story, evidence can affect trust decisions. Track whether a clue appears before an accusation, rescue, or finale branch.