
Starminer Mining & Logistics Guide: Asteroids, Production, Research & Link Gates
Starminer mining and logistics guide for asteroid extraction, refining, production chains, automated logistics, research, link gates, profit, maintenance, and expansion planning.
Logistics Rule
Do not expand past the weakest link in the chain. Starminer turns asteroid mining into a full network: extraction, refining, production, research, link gates, maintenance, and defense. If any step is unstable, bigger ships from the ship building guide will only make the problem more expensive.
The Core Resource Loop

| System | Player takeaway |
|---|---|
| Asteroid extraction | Secure raw materials first; every later plan depends on steady inputs. |
| Refining | Turn raw resources into usable materials before expanding the station footprint. |
| Production chains | Keep production readable so shortages can be traced without dismantling the whole base. |
| Research | Use research to unlock modules and tools that support the next expansion step. |
| Link gates | Build link gates when the current sector is stable enough to fund and defend the next one. |
| Maintenance | Reserve materials for repairs, defenses, and fleet support instead of turning every resource into expansion. |
Profit Versus Maintenance

Steam frames Starminer around profit, resource processing, fleet maintenance, missions, and expansion. That creates a real tradeoff: resources can become money, modules, research, repairs, or defenses. Beginners should avoid treating every asteroid as pure expansion fuel. Keep a reserve for maintenance and defense before building link gates or oversized ships.
The moment expansion raises heat faster than your defenses can handle, move to the heat and defense guide. Mining more can solve material shortages, but it can also invite more danger if the station is already exposed.
Diagnose the Bottleneck
| Problem | Fix before expanding |
|---|---|
| Asteroids are mined but production stalls | Check refining and storage before adding more miners. |
| Refined goods pile up | Add production demand or improve transport paths. |
| Research feels slow | Stabilize inputs and stop spending every material on expansion. |
| New sector feels risky | Delay link gates until current defenses and maintenance reserves are strong. |
| Repairs consume the network | Reduce heat pressure and improve defense before scaling extraction. |
When to Build Link Gates
Link gates should not be the first answer to a local bottleneck. Build them when the current sector can support its own mining, refining, storage, repair needs, and defense coverage. A new sector offers new riches, but it also stretches the network. If the current base is already underpowered or undefended, a link gate creates more surface area for failure.
If this is your first save, follow the beginner route first. If your build is stable and you want a better fleet before crossing sectors, use the ship building guide.

Starminer Official Links and Source Checks
| Player question | Official link | Status | Player note |
|---|---|---|---|
| Steam lists Starminer with a May 27, 2026 release date, Windows support, single-player, achievements, Steam Cloud, Family Sharing, and Early Access tags. | Steam Store | Confirmed | Use the Steam button as the final live availability signal because store state can change on launch day. |
| SteamDB lists the release timing as 27 May 2026 at 16:00 UTC. | SteamDB | Working route | Useful for timing context, while the Steam store remains the primary purchase source. |
| The official site describes Early Access in May 2026, Steam and Epic store availability, Campaign, Sandbox, Survival, three star systems, and 25+ environments. | Official site | Confirmed | Use for mode, world-scope, and systems coverage. |
| The official site lists modular construction, infinite expansion, mining, production, combat, defense, power, heat, logistics, production, crew, and sandbox freedom as core systems. | Official site | Confirmed | Use as the basis for player guides without inventing mechanics beyond official wording. |
| TheSixthAxis covered Starminer as a May 2026 Early Access release. | TheSixthAxis | Working route | Secondary confirmation; official sources should take priority for exact features. |

Next Guides
Starminer Guide Hub
Start here for release facts, mode selection, beginner priorities, systems, specs, and buying advice.
Release Date & Early Access
Steam date, SteamDB unlock timing, Early Access status, Epic listing, language, platform, and live store checks.
Beginner Guide
First-hour planning for Campaign, Sandbox, starter stations, power, heat, mass, mining, storage, and defenses.
System Requirements
Official minimum PC specs, missing recommended specs, low-end setup cautions, DirectX 11, storage, and Steam Deck unknowns.
Game Modes
Campaign, Sandbox, and Survival explained with first-run recommendations, replay value, and Early Access caveats.
Ship Building
Modular construction, mass, thrust, power, tonnage, station size, mining ships, warships, and blueprint planning.

Frequently Asked Questions
Q: What is the main mining loop in Starminer?
The loop is to extract resources from asteroids, refine them into usable materials, feed production chains, research new modules and tools, then expand while keeping maintenance and defense supplied.
Q: What are link gates in Starminer?
Steam says players can build link gates to access new riches in new sectors of space. Build them after your current mining, logistics, and defense network is stable.
Q: Should I use resources for profit or fleet expansion?
Both are part of the official pitch. Beginners should reserve enough resources for maintenance, defense, and research before turning every material into profit or expansion.
Q: How do I avoid logistics problems?
Keep production chains readable, avoid expanding faster than storage and refining can support, and pause when materials start piling up or starving key modules.
Q: When should I research new modules?
Research when the current station is stable enough to support new modules and when a clear bottleneck needs a better tool, ship role, or production step.