
Directive 8020 Episode 4: Dragnet Walkthrough
Dragnet is Directive 8020 Episode 4 and the best early chapter for stealth and pursuit notes. Use it to learn scanner discipline, hiding habits, QTE consistency, and route-safe movement.
BLUF
Short route note: Move slowly, preserve line of sight, and keep QTE outcomes consistent while testing choices. Stealth mistakes can look like choice consequences if you do not track them separately.
Verification Status
Dragnet Quick Facts
This page is written as a focused chapter guide, not a copied transcript. It uses verified episode structure and collectible coverage, then tells you what to watch for while playing.
| Episode position | Episode 4 of 8. |
| Primary purpose | Teach stealth, pursuit, scanner, and action-sequence tracking. |
| Best first-run goal | Survive cleanly and document whether failures affect the Story Tree. |
| Replay priority | Replay stealth failures separately from dialogue choices. |
Step-by-Step Route Priorities
Follow these priorities before you replay the chapter. If you change a choice, keep QTE success, exploration, and survivor state as consistent as possible so the Story Tree result is readable.
| Step | Do this | Why it matters |
|---|---|---|
| Threat zones | Crouch, watch sight lines, and avoid unnecessary sprinting. | Noise and visibility are the main risks in stealth-heavy sections. |
| Scanner | Use scanner checks deliberately instead of constantly staring at the interface. | Scanner data helps only if you still move safely. |
| QTE testing | Repeat QTE success or failure consistently when comparing branches. | This keeps choice consequences readable. |
| Collectibles | Search after danger drops, not during active pursuit. | Collectible cleanup should not cause avoidable deaths. |

Collectibles and Search Notes
Current collectible coverage lists 65 total collectibles across the game. Use this section as a route reminder, then use the dedicated collectibles page for exact cleanup.
- Check safe rooms after pursuit pressure ends.
- Mark collectibles that are only reachable after a stealth route opens.
- If you miss an item, note the nearest Turning Point before replaying.
Route Warnings
- Do not change multiple route variables during a replay; test one choice, QTE result, or exploration path at a time.
- Check the Story Tree after the episode before assuming the final visible choice caused the outcome.
- If a character was isolated, treat later trust prompts as route-critical until evidence proves otherwise.
Sources Used
These sources are linked because the page contains launch-sensitive route facts. Reddit and forum posts are useful demand signals, but the facts here are based on guide, review, or official coverage.
| Source | Used for | Link |
|---|---|---|
| GamesRadar episode guide | Episode order, chapter role, rough length, and replay guidance. | Open source |
| 100% Guides collectibles | 65 collectibles, episode collectible notes, Simms Recordings, and O Death cleanup. | Open source |
| PC Gamer preview | Eight-episode structure, first-run blind advice, and Turning Points replay method. | Open source |
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Frequently Asked Questions
Q: What episode is Dragnet?
Dragnet is Episode 4 of Directive 8020.
Q: Is Dragnet a stealth chapter?
Dragnet is one of the key early chapters for stealth, scanner use, pursuit routing, and QTE tracking.
Q: Should I sprint in Dragnet?
Only sprint when the game clearly forces immediate movement. Otherwise use crouch movement, cover, and line-of-sight breaks.