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Directive 8020 Dragnet episode walkthrough image

Directive 8020 Episode 4: Dragnet Walkthrough

Dragnet is Episode 4. This chapter introduces active enemy patrol units in the crashed ship corridors. You must use stealth mechanics, crouch-walking, and the scanner tool to avoid detection.

BLUF

Short route note: Never run unless the game forces a chase scene. Use your scanner to track the enemy's visual cones through walls, and hide in locker alcoves when they approach.

Key Facts

Episode
Official
Episode 4: Dragnet
Source status
Official
GamesRadar lists Dragnet as Episode 4.
Route focus
May change
Stealth patrol patterns, hide spot locations, and scanner visual cones.
Spoiler policy
May change
Focuses entirely on stealth survival without revealing final outcomes.
Use this official Directive 8020 video as visual context while following the Dragnet walkthrough. Exact route outcomes still depend on your Story Tree state. Watch on YouTube

Dragnet Quick Facts

This page is written as a focused chapter guide, not a copied transcript. It uses verified episode structure and collectible coverage, then tells you what to watch for while playing.

Episode positionEpisode 4 of 8.
Primary purposeNavigate the maintenance decks while avoiding active patrols.
Stealth TipKeep crouched at all times; running makes noise that alerts the hunter instantly.
Scanner applicationScan the corridor corners to highlight enemy patrol paths and visual cones.

Step-by-Step Route Priorities

Follow these priorities before you replay the chapter. If you change a choice, keep QTE success, exploration, and survivor state as consistent as possible so the Story Tree result is readable.

StepDo thisWhy it matters
Crouch movementPress the crouch toggle as soon as you enter the maintenance deck and move slowly.Running alerts the mimic, triggering an immediate chase sequence that is highly dangerous.
Visual trackingActivate your scanner while behind cover to watch the hunter's red patrol path.This allows you to plan your movement when they turn their back.
Locker hidingIf the hunter approaches, enter a nearby locker and pass the 'Hold Breath' mini-game QTE.Failing the breath QTE causes the character to panic, leading to immediate capture.
Dragnet Directive 8020 walkthrough scene
Dragnet should be tracked by objective, survivor state, collectibles, QTEs, Turning Points, and any route condition that carries into later episodes.

Collectibles and Search Notes

Current collectible coverage lists 65 total collectibles across the game. Use this section as a route reminder, then use the dedicated collectibles page for exact cleanup.

  • Cassiopeia Log #4: Found on a desk in the security monitoring room.
  • Crew Log #2: Located inside the locker room next to the first stealth encounter.

Route Warnings

  • Do not change multiple route variables during a replay; test one choice, QTE result, or exploration path at a time.
  • Check the Story Tree after the episode before assuming the final visible choice caused the outcome.
  • If a character was isolated, treat later trust prompts as route-critical until evidence proves otherwise.

Sources Used

These sources are linked because the page contains launch-sensitive route facts. Reddit and forum posts are useful demand signals, but the facts here are based on guide, review, or official coverage.

SourceUsed forLink
GamesRadar episode guideEpisode order, chapter role, rough length, and replay guidance.Open source
100% Guides collectibles65 collectibles, episode collectible notes, Simms Recordings, and O Death cleanup.Open source
PC Gamer previewEight-episode structure, first-run blind advice, and Turning Points replay method.Open source

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Frequently Asked Questions

Q: What episode is Dragnet?

Dragnet is Episode 4 of Directive 8020.

Q: How do I avoid the hunter in the corridors?

Stay crouched, use the scanner to see the creature's patrol paths, and hide in lockers if it walks in your direction.

Q: What happens if I fail the breath mini-game?

Failing the breath mini-game will blow your cover, forcing you into a chase sequence with high-difficulty QTEs.