
Directive 8020 Episode 6: Hostile Takeover Walkthrough
Hostile Takeover is Directive 8020 Episode 6 and one of the highest-value chapters for route testing. Who is alive, trusted, or missing by now can change how much of the late game you see.
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Short route note: Do not rush this chapter. Preserve a clean save-everyone base, then test alternate survivor and trust states from Turning Points after you understand the default route.
Verification Status
Hostile Takeover Quick Facts
This page is written as a focused chapter guide, not a copied transcript. It uses verified episode structure and collectible coverage, then tells you what to watch for while playing.
| Episode position | Episode 6 of 8. |
| Primary purpose | Move from mid-game fallout into ending-condition setup. |
| Best first-run goal | Keep survivor state stable and document all route-dependent scenes. |
| Replay priority | Test survivor-dependent branches after preserving one clean route. |
Step-by-Step Route Priorities
Follow these priorities before you replay the chapter. If you change a choice, keep QTE success, exploration, and survivor state as consistent as possible so the Story Tree result is readable.
| Step | Do this | Why it matters |
|---|---|---|
| Survivor check | Compare who is alive against the route you expected. | Episode 6 can expose earlier deaths or missed rescues. |
| Trust check | Verify isolated characters before following or saving them. | Late-game mimic logic makes blind trust riskier. |
| Action scenes | Treat QTE and stealth results as survival-critical. | Mechanical failures can close ending paths. |
| Branch notes | Write down any scene that only appears because a character is alive. | These become high-value ending and trophy notes. |

Collectibles and Search Notes
Current collectible coverage lists 65 total collectibles across the game. Use this section as a route reminder, then use the dedicated collectibles page for exact cleanup.
- Search late-game accessible rooms before route exits.
- Pay attention to environmental evidence tied to the Cassiopeia and mission state.
- Mark any collectible that requires a specific survivor or branch.
Route Warnings
- Do not change multiple route variables during a replay; test one choice, QTE result, or exploration path at a time.
- Check the Story Tree after the episode before assuming the final visible choice caused the outcome.
- If a character was isolated, treat later trust prompts as route-critical until evidence proves otherwise.
Sources Used
These sources are linked because the page contains launch-sensitive route facts. Reddit and forum posts are useful demand signals, but the facts here are based on guide, review, or official coverage.
| Source | Used for | Link |
|---|---|---|
| GamesRadar episode guide | Episode order, chapter role, rough length, and replay guidance. | Open source |
| 100% Guides collectibles | 65 collectibles, episode collectible notes, Simms Recordings, and O Death cleanup. | Open source |
| PC Gamer preview | Eight-episode structure, first-run blind advice, and Turning Points replay method. | Open source |
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Frequently Asked Questions
Q: What episode is Hostile Takeover?
Hostile Takeover is Episode 6 of Directive 8020.
Q: Can Episode 6 change depending on who is alive?
Yes, late-game episodes can be survivor-dependent, so record who is alive before entering Hostile Takeover.
Q: Should I use Turning Points in Hostile Takeover?
Use Turning Points after one clean run through the chapter, then test one survivor or trust condition at a time.