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Directive 8020 Episode 6: Hostile Takeover Walkthrough

Hostile Takeover is Directive 8020 Episode 6 and one of the highest-value chapters for route testing. Who is alive, trusted, or missing by now can change how much of the late game you see.

BLUF

Short route note: Do not rush this chapter. Preserve a clean save-everyone base, then test alternate survivor and trust states from Turning Points after you understand the default route.

Verification Status

Episode
Verified
Episode 6: Hostile Takeover
Source status
Verified
GamesRadar lists Hostile Takeover as Episode 6.
Route focus
Working guide
Late-game branching, survivor-dependent scenes, stealth, and endings setup.
Spoiler policy
Working guide
Contains late-game route advice without naming every finale result.
Use this official Directive 8020 video as visual context while following the Hostile Takeover walkthrough. Exact route outcomes still depend on your Story Tree state.

Hostile Takeover Quick Facts

This page is written as a focused chapter guide, not a copied transcript. It uses verified episode structure and collectible coverage, then tells you what to watch for while playing.

Episode positionEpisode 6 of 8.
Primary purposeMove from mid-game fallout into ending-condition setup.
Best first-run goalKeep survivor state stable and document all route-dependent scenes.
Replay priorityTest survivor-dependent branches after preserving one clean route.

Step-by-Step Route Priorities

Follow these priorities before you replay the chapter. If you change a choice, keep QTE success, exploration, and survivor state as consistent as possible so the Story Tree result is readable.

StepDo thisWhy it matters
Survivor checkCompare who is alive against the route you expected.Episode 6 can expose earlier deaths or missed rescues.
Trust checkVerify isolated characters before following or saving them.Late-game mimic logic makes blind trust riskier.
Action scenesTreat QTE and stealth results as survival-critical.Mechanical failures can close ending paths.
Branch notesWrite down any scene that only appears because a character is alive.These become high-value ending and trophy notes.
Hostile Takeover Directive 8020 walkthrough scene
Hostile Takeover should be tracked by objective, survivor state, collectibles, QTEs, Turning Points, and any route condition that carries into later episodes.

Collectibles and Search Notes

Current collectible coverage lists 65 total collectibles across the game. Use this section as a route reminder, then use the dedicated collectibles page for exact cleanup.

  • Search late-game accessible rooms before route exits.
  • Pay attention to environmental evidence tied to the Cassiopeia and mission state.
  • Mark any collectible that requires a specific survivor or branch.

Route Warnings

  • Do not change multiple route variables during a replay; test one choice, QTE result, or exploration path at a time.
  • Check the Story Tree after the episode before assuming the final visible choice caused the outcome.
  • If a character was isolated, treat later trust prompts as route-critical until evidence proves otherwise.

Sources Used

These sources are linked because the page contains launch-sensitive route facts. Reddit and forum posts are useful demand signals, but the facts here are based on guide, review, or official coverage.

SourceUsed forLink
GamesRadar episode guideEpisode order, chapter role, rough length, and replay guidance.Open source
100% Guides collectibles65 collectibles, episode collectible notes, Simms Recordings, and O Death cleanup.Open source
PC Gamer previewEight-episode structure, first-run blind advice, and Turning Points replay method.Open source

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Frequently Asked Questions

Q: What episode is Hostile Takeover?

Hostile Takeover is Episode 6 of Directive 8020.

Q: Can Episode 6 change depending on who is alive?

Yes, late-game episodes can be survivor-dependent, so record who is alive before entering Hostile Takeover.

Q: Should I use Turning Points in Hostile Takeover?

Use Turning Points after one clean run through the chapter, then test one survivor or trust condition at a time.