
Directive 8020 Episode 1: Little Star Walkthrough
Little Star is Episode 1 of Directive 8020. Set aboard the survey vessel Cassiopeia en route to Tau Ceti f, this chapter introduces the playable astronaut Brianna Young, the ship's Oracle system, and a critical hull breach. Note that Carter and Simms have scripted deaths in this chapter and cannot be saved.
BLUF
Short route note: Calibrate your QTE sensitivity and subtitles first. Focus on learning the scanner mechanics to trace electrical wiring and route details, and understand that early crew deaths (Carter and Simms) are inevitable.
Key Facts
Little Star Quick Facts
This page is written as a focused chapter guide, not a copied transcript. It uses verified episode structure and collectible coverage, then tells you what to watch for while playing.
| Episode position | Episode 1 of 8. |
| Primary purpose | Tutorial, scanner tutorial, crew introduction, and scripted story setups. |
| Scripted deaths | Carter and Simms are scripted to die in this chapter; do not waste rewinds trying to save them. |
| Best first-run goal | Calibrate QTE settings, get used to the scanner mechanics, and collect early logs. |
| Image / video | Uses official Episode 1 key art and gameplay reveal trailer. |
Step-by-Step Route Priorities
Follow these priorities before you replay the chapter. If you change a choice, keep QTE success, exploration, and survivor state as consistent as possible so the Story Tree result is readable.
| Step | Do this | Why it matters |
|---|---|---|
| QTE calibration | Enable large QTE prompts or adjust timing in settings before fixing the hull breach. | Correct settings prevent accidental, avoidable deaths in later high-pressure action scenes. |
| Scanner tutorial | Activate your scanner tool to track wire layouts and locate the terminal breach before repairs. | Scanning reveals environmental secrets and is required to unlock locked paths later. |
| Simms and Carter scene | Follow the narrative prompts to witness the initial mimic encounter. Do not attempt to save them. | Their deaths are scripted events to introduce the shape-shifting alien threat. |
| Post-chapter check | Open your Story Tree to verify that your basic tutorial branches have been registered. | Ensuring the first Turning Point is saved creates a clean baseline for future branches. |

Collectibles and Search Notes
Current collectible coverage lists 65 total collectibles across the game. Use this section as a route reminder, then use the dedicated collectibles page for exact cleanup.
- Simms Recording #1: Check the drawer in the crew quarters before heading to the deck breach.
- Cassiopeia Log #1: Located on the main computer terminal in the briefing room.
- O Death Curator Clue: Scan the wall panel immediately after the hull breach event.
Route Warnings
- Do not change multiple route variables during a replay; test one choice, QTE result, or exploration path at a time.
- Check the Story Tree after the episode before assuming the final visible choice caused the outcome.
- If a character was isolated, treat later trust prompts as route-critical until evidence proves otherwise.
Sources Used
These sources are linked because the page contains launch-sensitive route facts. Reddit and forum posts are useful demand signals, but the facts here are based on guide, review, or official coverage.
| Source | Used for | Link |
|---|---|---|
| GamesRadar episode guide | Episode order, chapter role, rough length, and replay guidance. | Open source |
| 100% Guides collectibles | 65 collectibles, episode collectible notes, Simms Recordings, and O Death cleanup. | Open source |
| PC Gamer preview | Eight-episode structure, first-run blind advice, and Turning Points replay method. | Open source |
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Frequently Asked Questions
Q: What episode is Little Star in Directive 8020?
Little Star is Episode 1 of Directive 8020.
Q: Can you save Carter and Simms in Episode 1?
No, both Carter and Simms suffer scripted deaths as part of the prologue and cannot be saved by any choice.
Q: What is the key mechanic introduced in Little Star?
The scanner tool is the core mechanic introduced, allowing players to trace cables, analyze anomalies, and locate collectibles.