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Fears to Fathom: Scratch Creek — Full Walkthrough, All Chapters & Both Endings

Fears to Fathom: Scratch Creek has 7 chapters and takes approximately 2-3 hours to complete. There are two endings. Below is the full chapter-by-chapter walkthrough. The game is co-op only — both players must participate in key decisions.

Fears to Fathom: Scratch Creek walkthrough screenshot
Scratch Creek has 7 chapters, two endings, and takes 2-3 hours. Both players must vote on the ending choice.

Chapter 1: The Crash

  1. 1The game opens with Tessa and Marcus driving through Oregon. A deer runs into the road — swerve or brake? Either choice triggers the same crash cutscene.
  2. 2After the crash, you wake up in the car. Your partner is next to you. Exit the vehicle and look around.
  3. 3Check the trunk of the car for a flashlight and a map. The map marks Scratch Creek as the nearest town.
  4. 4Follow the road toward Scratch Creek. Stick together — if you wander too far from your partner, the screen darkens and warning sounds play.

Chapter 2: Arrival at Scratch Creek

  1. 1Enter Scratch Creek. The town is abandoned and run-down. Most buildings are locked.
  2. 2A payphone rings when you approach it. Answer it — a cryptic voice tells you to "leave before dark."
  3. 3Search the gas station (unlocked). Inside you find: a lighter, a note from "Jeremiah," and a locked cash register that cannot be opened.
  4. 4The note hints that someone named "Elias" lives at the farmhouse on the hill. This is your next objective.

Chapter 3: The Farmhouse

  1. 1Follow the path up the hill to the farmhouse. The front door is unlocked.
  2. 2Inside, search the kitchen. You find: a photograph of Elias and a woman, a key to the basement, and a radio playing static.
  3. 3The basement key opens the door under the stairs. Go down together — one player should hold the flashlight while the other reads documents.
  4. 4In the basement you find newspaper clippings about missing people in Scratch Creek. The dates span 20 years.
  5. 5A loud bang comes from upstairs. Go back up to investigate. The front door is now open and the radio is playing a message: "You should not have come here."

Chapter 4: Julia’s House

  1. 1The objective updates: find Julia’s house. It is marked on the map from the car trunk.
  2. 2Julia’s house is on the east side of town. The door is locked. Look for a spare key under the flowerpot on the porch.
  3. 3Inside, Julia’s house is warm and lived-in — someone is clearly staying here. Search the living room for a diary.
  4. 4Julia’s diary reveals that she was a researcher studying the town’s disappearances. Her last entry mentions "the thing in the church basement."
  5. 5The phone rings. Answer it — it is Julia. She warns you to leave Scratch Creek immediately. She says she is hiding in the church.

Chapter 5: The Church

  1. 1The church is at the north end of town. The main doors are barred from inside. Find the side entrance through the cemetery.
  2. 2The cemetery is dark. Use your flashlight. One player may trigger a jump scare when examining a specific grave — this is scripted.
  3. 3Enter the church through the side door. The interior is filled with occult symbols and strange markings on the walls.
  4. 4In the basement, you find Julia’s body. She has been dead for several days. A note in her hand reads: "The ritual must be stopped. Burn the totems."
  5. 5There are three totems in the basement. Both players must interact with them simultaneously to destroy them. Coordinate with your partner via voice chat.
  6. 6After all three totems are destroyed, the ground shakes. A door that was previously locked creaks open. Go through it.

Chapter 6: The Choice

  1. 1You enter a large underground chamber with a central altar. This is where the disappearances originated.
  2. 2On the altar is a journal belonging to Elias. It explains that the town’s founder made a deal with a dark entity — sacrifice strangers to keep the town alive.
  3. 3Two options appear, both players must vote:
  4. 4Option A — Destroy the altar: Smash the altar to break the cycle. This will collapse the chamber. You and your partner must run for the exit.
  5. 5Option B — Perform the ritual: Complete the ritual to gain the entity’s power. The entity offers to let you leave if you bring it a new sacrifice.

Chapter 7: Endings

  1. 1Ending A — Escape: You destroy the altar and run. A chase sequence follows — both players must navigate a collapsing tunnel. If both reach the exit, you escape Scratch Creek. The final shot shows the town from a distance as the sun rises. Julia’s voice narrates: "Some places should stay buried."
  2. 2Ending B — The Deal: You accept the entity’s offer. The screen fades to black. You wake up outside town with no memory of what happened. A news report plays on the radio: "Two more people have gone missing in Scratch Creek." The cycle continues.
  3. 3After completing either ending, you unlock the credits. There is no post-credits scene.

Co-op Tips for the Walkthrough

  • \u2022 Stick together — the game penalizes players who wander apart with screen darkening and audio cues.
  • \u2022 Both players need to interact with the totems simultaneously in Chapter 5. Coordinate this over voice chat.
  • \u2022 The ending choice in Chapter 6 requires both players to vote. If you disagree, the game defaults to Ending A.
  • \u2022 One player should hold the flashlight while the other reads documents — this is not required but makes the experience smoother.

Data source: Steam store page, Fears to Fathom Fandom Wiki, in-game verification. Last updated June 11, 2026.