
SpaceCraft All Ships List: Stats, Unlock Requirements, Tier Rankings & Best Picks
Complete SpaceCraft ship database with all ship stats, unlock requirements, tier rankings (S to D), role recommendations, and comparison tables for mining, combat, trading, and exploration.
Quick Answer
What are all the ships in SpaceCraft?
SpaceCraft does not have pre-built ship classes — you design your own ships using modular parts. However, the community has established four major archetypes: Light Interceptors (A-tier, fast scouts), Medium Cruisers (S-tier, balanced multi-role), Heavy Dreadnoughts (B-tier, slow tanks), and Capital Flagships (S-tier, drone carriers). This guide covers the optimal part configurations for each role.
What you probably searched for
SpaceCraft ship tier list
TiersS: Medium Cruiser, Capital Flagship. A: Light Interceptor, Mining Barge, Trade Hauler. B: Heavy Dreadnought. No archetype below B-tier.
SpaceCraft best ship for each role
Best picksMining: Barge. Combat: Flagship. Trading: Hauler. Exploration: Interceptor. Beginner: Cruiser. Solo: Cruiser.
How to unlock ships in SpaceCraft
How ships workShips are fully modular — no unlockable classes. You research components through the tech tree and assemble your own designs.
Fully Modular
Ships in SpaceCraft are fully modular — there are no 'unlockable' ship classes. This guide covers community-optimized part configurations and archetypes. Your ship is defined by the components you install, not a pre-made hull.
How Ship Stats Work

SpaceCraft ships have no inherent stats — every number comes from the components you install. Speed is determined by your thrust-to-mass ratio (more thrusters = faster, more armor/cargo = slower). Armor comes from armor plating modules and hull reinforcement. Firepower depends on installed weapons and their power allocation. Cargo capacity is purely from Cargo Hold modules. The art of ship design is balancing these competing demands within your Reactor Core's power budget.
A ship's Tier ranking reflects its overall effectiveness and cost-efficiency for its intended role. S-Tier configurations achieve the best results with the most efficient resource investment. B-Tier configurations are functional but either overpriced, overspecialized, or inefficient compared to higher-tier alternatives.
Ship Archetype Comparison
| Archetype | Tier | Speed | Armor | Firepower | Best Role | Key Components |
|---|---|---|---|---|---|---|
| Light Interceptor | A | Very High | Very Low | Very Low | Exploration, scouting, courier missions | Light frame, efficient thrusters, extended sensors. Minimal cargo and no armor. |
| Medium Cruiser | S | Medium | Medium | Medium | Mining, trading, general purpose | Balanced reactor, shields, and cargo. The community's recommended all-rounder configuration. |
| Heavy Dreadnought | B | Very Low | Very High | Very High | Fleet defense, sector control (future) | Maximum armor and shields. Extremely slow. High power draw. Overkill for current EA content. |
| Capital Flagship | S | Low | High | High (drone-based) | Drone carrier, fleet command, endgame | Deploys mining and combat drones. Corporation-level resources required. Massive cargo and drone bays. |
| Mining Barge | A | Low | Low | None | Dedicated mining operations | Multiple mining lasers, massive cargo holds, drone bay. Defenseless — requires escort in dangerous sectors. |
| Trade Hauler | A | Medium | Low | None | Interstellar cargo transport | Maximum cargo capacity, efficient engines, minimal defenses. Designed for safe-route bulk trading. |
Best Ship for Each Role
| Role | Best Pick | Why |
|---|---|---|
| Best Mining Ship | Mining Barge (A-Tier) | Multiple mining lasers, massive cargo, drone bay for automated extraction. Pair with a Corporation escort for deep-space mining. |
| Best Combat Ship | Capital Flagship (S-Tier) | Maximum weapon hardpoints, drone squadrons, fleet command capabilities. Combat not yet implemented — this is a future-proof build. |
| Best Trading Ship | Trade Hauler (A-Tier) | Maximum cargo-to-engine ratio. Efficient FTL drive for long-distance routes. Minimal defenses — stick to safe sectors. |
| Best Exploration Ship | Light Interceptor (A-Tier) | Fastest speed, longest sensor range, lowest fuel consumption. Can reach uncharted sectors before competitors. |
| Best Beginner Ship | Medium Cruiser (S-Tier) | Affordable, survivable, functional for all activities. The safest first build for learning all game mechanics. |
| Best Solo Player Ship | Medium Cruiser (S-Tier) | Versatile enough for mining, trading, and exploration without needing Corporation support. The true jack-of-all-trades. |
For detailed instructions on designing and optimizing each archetype, see our ship building guide. For the tech tree unlocks needed to access advanced components, see our tech tree guide. If you are new to SpaceCraft, start with our beginner guide before diving into ship optimization.

Next Guides
SpaceCraft Guide Hub
Start here for release status, Early Access scope, beginner route, ship building, mining, automation, trading, factions, combat, and buying advice.
Release Date & Early Access
June 11, 2026 Early Access launch: price ($29.99), launch discount, server status, platforms, and Shiro Games roadmap.
Beginner Guide
First hour priorities, starter ship building, early mining, resource management, faction safety, and common beginner mistakes to avoid.
Ship Building Guide
Modular ship design: engines, weapons, cargo, shields, heat management. Best early-game ship builds and meta designs for 2026.
Mining Guide
Asteroid mining, resource scanning, mining lasers, best ores to sell, refinery chains, and mining ship loadouts.
Factory & Automation
Production lines, conveyor logistics, assembler ratios, power management, drone automation, and industrial scaling strategy.

Frequently Asked Questions
Q: What are all the ships in SpaceCraft?
SpaceCraft does not have pre-built ship classes — you design your own ships using modular parts. However, the community has established four major archetypes: Light Interceptors (A-tier, fast scouts), Medium Cruisers (S-tier, balanced multi-role), Heavy Dreadnoughts (B-tier, slow tanks), and Capital Flagships (S-tier, drone carriers). This guide covers the optimal part configurations for each role.
Q: How do I unlock new ships?
Ships in SpaceCraft are fully modular — there are no unlockable ship classes. You unlock individual components (frames, reactors, thrusters, weapons) through the tech tree by spending Tech Points. Your ship is defined by the components you install, not a pre-made hull. Blueprints for optimal configurations can be saved and shared with other players.
Q: What is the best ship for beginners?
A basic Medium Cruiser with a Reactor Core, two Thrusters, a Simple Mining Laser, and a Cargo Hold is the optimal beginner ship. It is affordable, survivable, and functional for all early-game activities. Do not attempt to build a Capital Flagship or Heavy Dreadnought until you have significant resources and Corporation support.
Q: What is the tier list for SpaceCraft ships?
S-Tier: Medium Cruiser (best all-rounder), Capital Flagship (best late-game carrier). A-Tier: Light Interceptor (best scout/explorer). B-Tier: Heavy Dreadnought (overkill for current content, extremely slow). No ship archetype is below B-Tier — SpaceCraft's modular system means even a poorly optimized ship can be effective if piloted well.