
Mechanicus II Unit Tier List: Best Units & Squad Compositions
Warhammer 40,000: Mechanicus II unit tier list ranking every unit from S to B tier across both factions. Best squad comps, what to avoid, and how to build your first campaign roster.
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Unit Tier List & Best Picks
S-tier: Warriors (Necron), Rangers (Mechanicus). A-tier: Wraiths, Servitors, Immortals. B-tier: Tech-Priests, Enginseers. Core units win missions — don't skip the basics.
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Mechanicus II tier list
TiersS-tier: Necron Warriors, Skitarii Rangers. A-tier: Canoptek Wraiths, Servitors, Immortals. B-tier: Tech-Priests, Enginseers.
Mechanicus II best units
BestWarriors and Rangers are your core. Don't skip them for flashier picks. Wraiths are mandatory for Necrons — hero death fails the mission.
Mechanicus II squad composition
CompsMechanicus: 1-2 Servitors, 2-3 Rangers, 2 Tech-Priests, 1 Enginseer. Necrons: Warriors + Immortals + Wraith + leader mid-line.
Unit Tier List
| Step | Do this | Why it matters |
|---|---|---|
| S-Tier: Necron Warriors | Core infantry. Consistent damage output, reliable Dominion builders. Cheap to field. Backbone of every Necron squad. | Source: Game Truth. Warriors are your primary tool for building Dominion early. Don't skip them for flashier picks. |
| S-Tier: Skitarii Rangers (Mechanicus) | Generate Cognition by shooting from beyond minimum range. Keep them at the back. Primary damage dealers for Mechanicus. | Source: Game Truth. Rangers are the Mechanicus equivalent of Warriors — essential, reliable, efficient. |
| A-Tier: Canoptek Wraiths (Necron) | Teleport bodyguards. Swap positions with endangered allies. High survivability. Keep mid-line near your leader. | Source: Game Truth. Not optional — hero protection is critical and Wraiths are your best tool for it. |
| A-Tier: Servitors (Mechanicus) | Generate Cognition by taking damage. Park them in enemy faces as damage sponges. Feed your economy by getting hit. | Source: Game Truth. Servitors are your Cognition battery — the more they get shot, the more you can spend. |
| A-Tier: Immortals (Necron) | Higher damage and range than Warriors. Better armor. Build less Dominion per hit but kill faster. | Source: Game Truth. Upgrade pick — more damage per slot but slower Dominion ramp. Mix with Warriors, don't replace them. |
| B-Tier: Tech-Priests (Mechanicus) | Hero units that activate Canticles. Lexmechanic tree gives passive Cognition. Dominus tree boosts damage. Keep them behind cover — hero death fails the mission. | Source: Game Truth. Powerful force multipliers but fragile. Protect them. |
| B-Tier: Enginseer (Mechanicus) | Healing and support. Keeps your frontline alive. Less flashy than damage dealers but prevents cascade failures. | Source: Game Truth. Support units are undervalued by new players. One Enginseer can save a run. |
Recommended Squad Compositions
Mechanicus Starter Squad
• 1-2 Servitors — frontline, generate Cognition by getting hit
• 2-3 Skitarii Rangers — backline, generate Cognition from range
• 1 Tech-Priest (Lexmechanic) — passive Cognition per turn
• 1 Tech-Priest (Dominus) — raw damage output
• 1 Enginseer — healing and support
Cover-dependent. Spread units across multiple positions. Protect your Tech-Priests.
Necron Starter Squad
• 3-4 Necron Warriors — core infantry, build Dominion
• 1-2 Immortals — higher damage, less Dominion per hit
• 1 Canoptek Wraith — bodyguard, teleport to save allies
• Vargard Nefershah — mid-line commander, never frontline
Aggression-first. Destroy enemy cover. Push Warriors into exposed positions. Wraith stays near leader.

Next Guides
Mechanicus II Guide Hub
Start here for release status, platforms, factions, beginner advice, PC specs, and buying guidance.
Release Date & Platforms
May 21 launch status, Steam price, PS5 and Xbox availability, review signal, languages, achievements, and edition notes.
Beginner Guide
Spoiler-light first-session advice for campaign choice, cover, terrain, resources, leaders, and early tactical habits.
Walkthrough
Spoiler-light mission flow, green console checks, leader safety, objective reading, and campaign progression notes.
Best Units & Builds
Role-based unit value, safe first builds, faction resource pressure, leader protection, and launch-window build cautions.
Tips and Tricks
Practical tactics for cover, turn order, green consoles, campaign resources, leader safety, and avoiding early resets.

Frequently Asked Questions
Q: What are the best units in Mechanicus II?
Necron Warriors and Skitarii Rangers are the backbone units — reliable, efficient, and essential for building your economy (Dominion or Cognition). Canoptek Wraiths are mandatory for Necron leader protection. Servitors feed Cognition for Mechanicus by getting shot.
Q: Which faction has better units?
Neither is strictly better — they play differently. Necron units are more aggressive and self-sufficient (Reanimation Protocols). Mechanicus units rely on cover and support synergies. Your first campaign faction should be Mechanicus — it's more forgiving while you learn unit roles.
Q: What should my first squad look like?
Mechanicus: 1-2 Servitors, 2-3 Skitarii Rangers, 1 Tech-Priest (Lexmechanic), 1 Tech-Priest (Dominus), 1 Enginseer. Necrons: core of Warriors, 1-2 Immortals, 1 Canoptek Wraith, Vargard Nefershah mid-line.