
Mina the Hollower Trophy Guide: Achievements, Trinket Checklist and 100% Roadmap
Mina the Hollower trophy and achievement guide with a two-pass 100% roadmap, trinket cleanup checklist, boss and secret tracking, sidearm notes, and platform trophy cautions.
Quick Answer
Does Mina the Hollower have trophies or achievements?
Yes. Steam lists achievements, and console players should check their live trophy list before planning a platinum route. The smartest 100% plan is to finish a learning run first, then clean up secrets, bosses, map coverage, trinkets, and platform-specific entries.
What you probably searched for
Mina the Hollower trophy guide
RoadmapUse a two-pass route: finish a learning run, then clean up achievements, secrets, bosses, sidearms, trinkets, map coverage, and platform-specific trophies.
Mina the Hollower achievements
Live listSteam lists achievements. Compare your save against the live list after completing the story to identify remaining goals.
Mina the Hollower 100%
ChecklistTrack map coverage, trinkets, secrets, bosses, upgrades, sidearms, and hard-room clears before chasing final cleanup.
Mina the Hollower platinum
ConsoleCheck your console profile for the exact PlayStation trophy list before planning a platinum route.
Mina the Hollower missables
MissablesMost trinkets and upgrades remain accessible after the credits. Some boss encounters and event-triggered items require specific actions during the story.
100% Rule
Play the story first, clean up with the trinket table second. The table below gives you a trinket cleanup checklist with effects and regions. Use it during your cleanup pass to cross-reference your inventory without replaying the entire map.
| Completion area | What to check |
|---|---|
| Steam achievements | Open the live Steam achievement list after installing and compare hidden entries after your story clear. |
| Console trophies | Open the platform trophy list on your console profile before planning a platinum route. |
| Trinkets | Use the regional table below as an inventory cleanup checklist. |
| Bosses and secrets | Record optional bosses, hidden rooms, sidearms, upgrades, and map gaps before final cleanup. |
Recommended Achievement Roadmap

Mina the Hollower is an action-adventure first and a checklist second. A first run should teach movement and combat. A second pass should clean up map coverage, trinkets, equipment, bosses, and platform list gaps.
| Step | Do this | Why it matters |
|---|---|---|
| First run | Play normally, learn burrowing, Nightstar range, sidearms, trinkets, and boss timing. | A clean learning run prevents early achievement hunting from turning into repeated resets. |
| Map and secrets pass | Revisit side paths, suspicious rooms, upgrade checks, and hard-to-reach corners. | Mina emphasizes secrets and interconnected level design, so exploration cleanup should be deliberate. |
| Boss and combat cleanup | Record boss clears, secret boss fights (Midden, Mirren, Willis), and difficult combat rooms. | Defeating every boss and hidden encounter is likely required for 100% completion. |
| Equipment cleanup | Use the trinket table below to identify missing trinkets. Track sidearms and upgrades region by region. | Regional cleanup is easier when every missing item is tied to a place, effect, and inventory gap. |
| Final platform check | Compare your save against Steam achievements and console trophies after lists are visible. | Hidden entries and platform-specific trophies can change the last cleanup steps. |
Trinket Cleanup Checklist: Effects, Regions and Types

Use this table to track which trinkets you have and which areas still need exploration. During final cleanup, confirm the table against your live inventory and platform achievement list before assuming a route is complete.
| Trinket Name | Effect | Region | Type |
|---|---|---|---|
| Stolenoid | Magnetically attract nearby pickups toward you. | Queensbury Crypt | Utility |
| Fly Bait | Defeating enemies summons friendly flies that attack others. | Queensbury Crypt | Combat |
| Proto Spark | Save yourself from death once; resets after revival. | Queensbury Crypt | Recovery |
| Twill Weave | Raises defense level by one stage. | Nox's Bayou | Defensive |
| Vascular Syrup | HP drains slowly after a hit; you cannot die until the drain finishes. | Nox's Bayou | Recovery |
| Pit Preserver | Bounce out of pits or water; reduced pit damage. | Nox's Bayou | Mobility |
| Iron Lung | Increase maximum burrow time, including underwater. | Nox's Bayou | Mobility |
| Tumbling Tutu | Press space in air for a spinning attack that deflects enemies. | Nox's Bayou | Combat |
| Pneumatic Armlet | Thrown projectiles are faster, farther, and deal more damage. | Nox's Bayou | Combat |
| Lace Glove | Raises attack level by one stage. | Southern Outskirts | Combat |
| Kerri the Wisp | Press space in air to float and extend drop distance. | Southern Outskirts | Mobility |
| Primed Vial Pouch | Carry two extra plasma vials; using a vial always restores some HP. | Southern Outskirts | Recovery |
| Smelling Salts | Raises sidearm level by one stage. | Eastern Heath | Combat |
| Willow the Wisp | Summon a friendly wisp on hit that boosts attack and speed. | Eastern Heath | Combat |
| Windfall Charm | Joule pickups restore plasma; sidearm hits may drop joules. | Eastern Heath | Utility |
| Chain Capacitor | Hitting enemies in succession raises damage; misses reset the chain. | Eastern Heath | Combat |
| Helio the Wisp | Summon a friendly wisp on hit that restores HP. | Western Wilds | Recovery |
| Flame Guard | Block one fire or explosion hit; recharges after seconds. | Western Wilds | Defensive |
| Dummy Cache | Place a joule-filled dummy that distracts enemies. | Western Wilds | Utility |
| Dead Leaf | Stand still to become a silent statue; move to break the disguise. | Western Wilds | Utility |
| Spike Spurs | Take reduced damage on spikes and resist knockback. | Mourner's Mile | Defensive |
| Desperation Bonnet | Deal more damage and spend fewer joules at low HP. | Mourner's Mile | Combat |
| Starving Beastium | Using a vial restores joules but reduces healing. | Mourner's Mile | Utility |
| Deboning Wand | Enemies drop more bones, but bones bounce erratically. | Ossex | Utility |
| Steady Soles | Move normally on water, grass, stairs, and ice; resist knockback. | Ossex | Mobility |
| Valor Medallion | Move slightly while healing; hits do not lose plasma. | Ossex | Recovery |
| Bell of Grace | Chance to retain sparks on death; save some bones on sparkless death. | Ossex | Recovery |
| Warding Beastium | Reduce incoming damage but healing is significantly reduced. | Ossex | Defensive |
| Brisk Brew | Walk faster; hitting enemies grants a burst of speed. | Ossex Shop | Mobility |
| Seismic Belt | Press J while burrowed to emit a damage pulse. | Ossex Shop | Combat |
| Plasma Funnel | Drink plasma vials twice as fast; hits do not cancel the drink. | Ossex Shop | Recovery |
| Uranium Bracelet | Significantly increase both damage dealt and damage taken. | Ossex Shop | Combat |
| Bubble Ring | Quick attacks form a protective barrier that absorbs one hit. | Ossex Shop | Defensive |
| Shock Flint | Full HP or plasma attacks fire a deadly orb that grows with distance. | Ossex Shop | Combat |
| Intravenous Vial | Auto-use a vial when you have enough plasma, no manual drinking needed. | Ossex Shop | Recovery |
| Counter Vial | Getting hit while drinking dodges and fires energy toward the attacker. | Ossex Shop | Defensive |
| Spark Catcher | Gain one extra spark vessel; hitting enemies recovers lost sparks. | Backwaters | Utility |
| Evasion Powder | Extended invincibility after being hit; brief invincibility after burrowing. | Backwaters | Defensive |
| Plasma Jug | Gain extra plasma from enemies; can exceed the normal cap. | Backwaters | Utility |
| Wallower's Gauntlets | Gain the ability to dig through walls. | Kindlewood | Mobility |
| Oozing Organ | Leave a damaging slime trail while burrowing. | Kindlewood | Combat |
| Voltaic Guard | Block one lightning attack; recharges after seconds. | Kindlewood | Defensive |
| Repulsing Root | Summon screaming vines on hit that push away and damage enemies. | Kindlewood | Defensive |
| Lightning Grip | Healing or hitting enemies occasionally summons a damaging lightning bolt. | Kindlewood | Combat |
| Draining Beastium | Sidearms deal more damage but cost more joules. | Kindlewood | Combat |
| Watchful Eye | Defeat enemies without taking damage to earn extra bones. | Coltrane Peak | Utility |
| Blinking Glass | Chance to avoid damage entirely and gain brief invincibility. | Coltrane Peak | Defensive |
| Burning Beastium | Getting hit creates damaging fireballs you must jump or dig to avoid. | Coltrane Peak | Combat |
| Niter Belt | Create a radial explosion when bursting out of a burrow. | Sandfalls | Combat |
| Tunneling Codex | Hold jump to continuously burrow without needing to resurface. | Sandfalls | Mobility |
| Joule Syringe | Sidearm hits restore plasma; use HP instead of joules at 0 joules. | Bone Beach | Utility |
| Polyp Lamp | Emit a faint glow and reduce damage taken in dark areas. | Bone Beach | Defensive |
| Thermal Pack | Damage rises after death or leaving the lab; grows stronger after the effect fades. | Bone Beach | Combat |
| Volatile Beastium | Enemies sometimes drop bombs on death. | Bone Beach | Combat |
| Bridge Weaver | Step off a platform edge to summon a web bridge across gaps. | Astral Orrery | Mobility |
| Vial Salvo | Using a vial fires missiles; hitting enemies grants extra plasma. | Astral Orrery | Combat |
| Reckless Beastium | After healing, the next few attacks hit harder but you are more vulnerable. | Astral Orrery | Combat |
| Dodging Pendulum | Press jump right before getting hit to dodge and gain brief invincibility. | Radiant Manor | Defensive |
| Spring Heels | Jump again after landing to bounce higher and farther. | Radiant Manor | Mobility |
| Bellows Bustle | Press jump in the air for an aerial dash. | Multiple Regions | Mobility |
100% Completion Checklist
Use this checklist while playing instead of waiting until the end. Every entry should be tied to a room, trinket, boss, item, or achievement popup so cleanup stays traceable.
| Track | What to record |
|---|---|
| Story progress | Main route cleared, credits reached, post-game access checked. |
| Map coverage | Unexplored rooms, locked paths, shortcut loops, and suspicious dead ends. |
| Trinkets | Trinkets collected using the table below. Cross-reference your inventory region by region. |
| Secrets | Hidden items, side rooms, secret bosses (Midden, Mirren, Willis), and optional challenge spaces. |
| Combat | Boss clears, difficult enemy rooms, sidearm use, and challenge popups. |
| Equipment | Sidearms, trinkets, upgrades, and build-changing items. |
| Platform list | Steam achievements and console trophy lists checked after launch. |
Missable and Platform Cautions

- Most trinkets and upgrades remain accessible after completing the story. Only a few event-triggered items require specific actions during the main playthrough.
- Secret bosses (Midden, Mirren, Willis) require specific triggers during the story and may be missable if you clear an area without activating them.
- Check the live Steam achievement list for hidden requirements after launch. Some achievements may require no-hit boss kills or speed challenges.
- PlayStation trophy names may differ from Steam achievement names. Cross-reference both lists during final cleanup.
- Use the beginner guide before chasing hard combat cleanup.
- Use the Steam Deck guide if handheld controls affect boss timing.
Platform Cleanup Order
Steam should be the first list to check on PC. Console players should compare their platform trophy list separately because hidden entries, naming, and unlock behavior can differ by storefront.

Next Guides
Mina the Hollower Guide Hub
Start here for release facts, platform notes, official features, sources, and spoiler-light guide routes.
Release Date & Platforms
Steam date, announced console date, supported platforms, demo status, and launch-window checks.
System Requirements
Official Windows, macOS, and Linux minimum specs, storage, controller support, and PC setup notes.
Steam Deck Guide
Steam Deck Verified status, controls, cloud saves, display expectations, and pre-launch checks.
Beginner Guide
Spoiler-light first-session advice for burrowing, whip combat, sidearms, trinkets, and exploration.
Is Mina the Hollower Worth It?
Buyer-focused guidance using developer track record, genre fit, platform support, specs, and launch timing.

Frequently Asked Questions
Q: Does Mina the Hollower have achievements?
Yes. Steam lists Steam Achievements for Mina the Hollower with a full set of unlockable goals. Check the live Steam achievement list to see exact names, hidden requirements, and total count before planning your cleanup route.
Q: Is there a Mina the Hollower platinum trophy?
Check the live PlayStation trophy list on your console profile before planning a platinum route. Do not assume the Steam achievement names and PlayStation trophy names are identical.
Q: What should I track for 100% completion?
Track trinkets by region, every boss clear, sidearm unlocks, map coverage, upgrade pickups, secrets, and every achievement popup. Use the trinket table below as a cleanup checklist and confirm missing entries against your in-game inventory.
Q: Should I follow a full trophy route on my first run?
No. Spend the first playthrough learning burrowing, Nightstar range, sidearm use, and boss patterns. After you complete the story, use the trinket table and checklist below to clean up remaining achievements without replaying large sections.